kids
Tuesday, 11 February 2014
Statistics and Probability- Bugs a Bugging Graph
This is a worksheet picture graph that allows students to create their own graph with the data provided. Students are asked questions about the data. They also need to make comparisons by determining what there is more of between the insects. This would be a helpful tool because students in grade 2 need to understand what a pictograph is. They need to be able to create and analyze the attributes, according to the curriculum guide for grade 2 math outcome SP2.1.
Shape and Space- Measure It
This is an activity for students to practice measurements using non-standard units. It's a fun way to get students up and out of there desk searching in the classroom or hallway for objects to measure. Some measurement tools could be unifix cubes, paper clips, or you could even have the students make paper links. These are all non-standard units. Students could choose a desk, locker, table, etc... Once the students have chosen an object they will make an estimation and then measure away. This activity helps students understand what non-standard units are. It also helps the students to make estimations on measurements. Teachers are required to teach students all of these things in grade 2 math according to the curriculum, outcome SS2.1.
Shape and Space- Fling the teacher game
http://firstschoolyears.com/numeracy/shape/interactive/shapes.htm
The link above is a game called Fling the Teacher. It's a game that is engaging to students because if they do well, they get to fling their teacher in the air. The game asks questions about 2D and 3D shapes. This game kind of serves as a test on how well they know their shapes. The students need to know the attributes of each shape. In the curriculum guide for grade 2 math outcomes SS2.3,4,5, students need to know these objects and be able to tell them apart from their attributes. They need to know the difference between 2D and 3D shapes. This game could be a fun way to help the students learn this.
The link above is a game called Fling the Teacher. It's a game that is engaging to students because if they do well, they get to fling their teacher in the air. The game asks questions about 2D and 3D shapes. This game kind of serves as a test on how well they know their shapes. The students need to know the attributes of each shape. In the curriculum guide for grade 2 math outcomes SS2.3,4,5, students need to know these objects and be able to tell them apart from their attributes. They need to know the difference between 2D and 3D shapes. This game could be a fun way to help the students learn this.
Monday, 10 February 2014
Patterns and Relations- How does my pattern grow
http://teams.lacoe.edu/documentation/classrooms/linda/algebra/activities/pattern_grow/pattern_farm.html
How does my pattern grow is an interactive game which helps students to learn and practice increasing patterns. If the student is successful they will be able to create a repeating pattern, extend it, and describe why it grows. This is something students are required to do in grade 2, referring to the curriculum outcome P2.1 and 2.
How does my pattern grow is an interactive game which helps students to learn and practice increasing patterns. If the student is successful they will be able to create a repeating pattern, extend it, and describe why it grows. This is something students are required to do in grade 2, referring to the curriculum outcome P2.1 and 2.
Patterns and Relations- Worksheets
http://www.nsa.gov/academia/_files/collected_learning/elementary/patterns/patterns_patterns_every.pdf
In the link above, there are several worksheets that will help students understand patterns. They cover repeating patterns, increasing patterns and the core in patterns. These worksheets ask students to draw pictures of patterns and make them describe what a pattern is. In the grade 2 curriculum guide these are all things that need to be taught, as well as extending patterns and comparing them.
In the link above, there are several worksheets that will help students understand patterns. They cover repeating patterns, increasing patterns and the core in patterns. These worksheets ask students to draw pictures of patterns and make them describe what a pattern is. In the grade 2 curriculum guide these are all things that need to be taught, as well as extending patterns and comparing them.
Numbers- Place Value
Numbers- Touch Math
Touch Math is a great tool to help students with their math. There are so many different activities to do with touch math. You can use it for counting, adding, subtracting, multiplying, dividing, and skip counting. It is a very hands-on and engaging method. Touch math uses the number as the manipulative. All of these things are in the curriculum guide for math, such as kindergarten, grade 1,2, and 3.
Numbers- The Number Line
The number line is a tool that is used to help students with adding and subtracting. Students will understand that by adding numbers you will get a greater sum. By subtracting numbers you will get a smaller sum. It also makes it easier for students to see that by adding or subtracting a number by 0 they will get the same sum. This is described in the grade 2 curriculum for math under outcome N2.2.
Numbers- Estimation Investigation
Numbers- Playing Card Mats
This activity will help students with addition. All you need is a deck of cards, and these mats. These mats could easily be made on the computer and then laminating them. By using the cards, students are able to count all the shapes to get the sum. This could also be a great tool for teaching students that if you switch the cards around, it still equals the same sum. Addition with 1-2 numbers is in the Saskatchewan Curriculum Guide for grade 2 math, outcome N2.2.
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